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Level Design

This page is dedicated to showcasing my ability to build playable levels, including interactable terrain, collectible items, and motion scripting of obstacles. These were all done using Unreal Engine 4, and most of them to display as two-dimensional despite working in three dimensions with sprites and entities. Please enjoy!

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PLAYER DIRECTION - COINS, ITEMS, AND MOVING PLATFORMS
 

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SPIKE TRAP PUZZLE - MOVEMENT SCRIPTING (YELLOW ARROW FRAMES)
 

LEARNING THE BASICS OF PAPER PLANS
 

LEARNING HOW TO BUILD FROM PAPER PLANS
 

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EXPANDING AND IMPROVING MAP BUILDING
 

DESIGNING A GAME IN FOUR LEVELS

THE TUTORIAL LEVEL

LEVEL GOAL:
LEARN BASIC GAME MECHANICS


 

THE EASY LEVEL

LEVEL GOAL:
SOLVE PUZZLES AND FIND KEYS TO EXIT LEVEL


 

THE MEDIUM LEVEL

LEVEL GOAL:
LEARN TELEPORTER PATTERN AND FIND KEYS TO EXIT LEVEL

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THE HARD LEVEL

LEVEL GOAL:
DEFEAT ENEMIES AND USE TELEPORTERS TO PROGRESS


 

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