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Jonathan Abrahami
Game Designer
Level Design
This page is dedicated to showcasing my ability to build playable levels, including interactable terrain, collectible items, and motion scripting of obstacles. These were all done using Unreal Engine 4, and most of them to display as two-dimensional despite working in three dimensions with sprites and entities. Please enjoy!
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PLAYER DIRECTION - COINS, ITEMS, AND MOVING PLATFORMS
 
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SPIKE TRAP PUZZLE - MOVEMENT SCRIPTING (YELLOW ARROW FRAMES)
 

LEARNING THE BASICS OF PAPER PLANS
 


LEARNING HOW TO BUILD FROM PAPER PLANS
 
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EXPANDING AND IMPROVING MAP BUILDING
 
DESIGNING A GAME IN FOUR LEVELS
THE TUTORIAL LEVEL


LEVEL GOAL:
LEARN BASIC GAME MECHANICS
 
THE EASY LEVEL


LEVEL GOAL:
SOLVE PUZZLES AND FIND KEYS TO EXIT LEVEL
 
THE MEDIUM LEVEL


LEVEL GOAL:
LEARN TELEPORTER PATTERN AND FIND KEYS TO EXIT LEVEL
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THE HARD LEVEL


LEVEL GOAL:
DEFEAT ENEMIES AND USE TELEPORTERS TO PROGRESS
 
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