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Jonathan Abrahami
Game Designer
World Building
This page is dedicated to my world building projects. For these projects I use Unreal Engine 4 and some basic assets that were supplied by my design program. Throughout this page are images of my learning process, as well as constructed scenery from later projects. Please, enjoy!
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LEARNING TO MAKE USE OF STATIC MESHES, MATERIALS, AND LIGHTS IN UNREAL ENGINE
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A RUDIMENTARY LIVING ROOM USING STATIC MESHES
 


SMALL VALLEY VILLAGE - FROM ABOVE, AND AT GROUND LEVEL
 

VALLEY WITH LAKE AND VILLAGE
 

IMPROVISED WATERFALL USING RETEXTURED MESHES AND PLANES
 


USING MESHES AND PROPS TO DECORATE AND POPULATE A DESERT RUINS MAP
 
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GREY-BOXING A DESERT TEMPLE MAP- REPLACING GREY MESHES WITH TEXTURED FINAL MESHES
 

SUBURB HOUSE, AERIAL
 
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SUBURB HOUSE, COMMON AREA AND KITCHEN
 
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SUBURB HOUSE, TEENAGER BEDROOM
 
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